Silly By no means Dies, the brand new Blazing Quick motion recreation from longtime Capcom programmer and producer Hiroyuki Kobayashi, has launched its first full trailer, showcasing high-octane combo-busting fight and introducing potential gamers to its story.
Davey, a freshly resurrected zombie, should dive deep into the dungeons of hell with a purpose to collect sufficient overtechnology to avoid wasting each humanity and, extra importantly, the love of his life, which at this level is loss of life.
That is the primary recreation from NetEase Video games’ new studio GPTRACK50, headed by the aforementioned Kobayashi and staffed by veteran recreation builders with expertise in Resident Evil, Satan Could Cry, Dragon’s Dogma, and extra.
Satan Could Cry’s pedigree is clear not solely within the flashy combo grading system seen within the trailer, but in addition in its thumping exhausting rock soundtrack. Nonetheless, reasonably than specializing in overtly technical combos or complicated inputs, Silly By no means Dies appears to prioritize velocity, accessibility, and flexibility over pure problem.
“Lately, there was a rise within the variety of ‘excessive problem’ video games,” Kobayashi instructed VG247.
“We wished to distinguish ourselves from that development.Moderately than creating an motion recreation the place gamers overcome difficulties purely by technical talent, we thought it will be extra approachable as a brand new title if gamers might tackle tough conditions by technique and character development.
“That is why we determined to design the sport as an motion RPG, the place challenges are overcome by strategic play and development reasonably than by pure mechanical mastery.”
However Silly By no means Dies nonetheless has loads of mechanics to grasp, with Davey capable of warp his zombified physique to equip his arms, legs, and head with big weapons, and make the most of 11 completely different preventing types as he clashes within the night time, clearly drawing inspiration from basic Common monsters fused with twisted equipment.
Some embody basic motion archetypes like tank-like golems and magic-wielding liches, however there’s additionally loads of DmC-style dogfights with flapping harpies, ravaging werewolves, and world-upending demons, the latter zoning out enemies with whips and gravity traps.
Right here is the whole listing:
Zombie Werewolf Harpy Golem Vampire Will-o-the-Wisp Cyclops Snow Fairy Merfolk Lich Demon
In line with GPTRACK50, it’s also possible to mash monsters collectively (pun supposed) and swap types to allow a juggling combo that launches an enemy into the air as a creature from the Black Lagoon, then drains the enemy’s well being as a vampire, then slams them to the bottom as a bone-crushing skeleton.
“By combining “type” and “over-technology tools,” a variety of setups is feasible,” Kobayashi explains. “We designed the system to assist gamers discover the mixture that most closely fits their playstyle and method to gaming, and we consider this may make the gaming expertise extra pleasurable.
“Though this recreation is just not a horror recreation by way of style, there are some components that may be thought-about ‘horror’, corresponding to the primary character being a zombie, the looks of distinctive companions, and the enemy being a newly designed monster military.
“Nonetheless, it will be extra correct to explain the general tone as ‘enjoyable with a barely spooky edge.'”
Davey is not actually operating as quick as he can by a dungeon. The core loop of Silly By no means Dies is much like a roguelike, the place you break by flooring as rapidly as attainable inside a set time restrict, improve your power and well being, gather tools and preventing types, and general develop into stronger and stronger so you may beat extra ranges in your subsequent run.
That is the place GPTRACK50’s idea of “Blazing Quick Development” comes from. The davie turns into increasingly highly effective till what was once minutes passes in seconds.
“Immediately’s gamers typically have busy schedules, so we determined to design this recreation as a timed motion expertise,” Kobayashi mentioned.
“We wished to create a format that might be loved in brief, well-defined play classes. On the similar time, we wished gamers to expertise the joys and suspense of motion gameplay inside a time restrict.”
As for when and the place you may really play Silly By no means Dies, GPTRACK50 says the freshman studio is making use of its lightning-fast mentality to recreation growth as effectively, aiming for a 2026 launch.
Clearly because of growth assets, PlayStation and PC are the present goal platforms (Steam Deck compatibility can be being thought-about), and Xbox and Change are additionally potentialities, however that hasn’t been absolutely decided but.


