Shadow of the Colossus will have fun its twentieth anniversary right this moment, October 18, 2025. Under, we look at the ethical complexity of that story advised by means of its silent protagonist.
Is a silent protagonist tantamount to self-insertion? Most online game logic says sure. Heroes like Gordon Freeman and Hyperlink are ceaselessly silent, solely moaning or screaming. Even Grasp Chief, who has a voice, hides his face. Beneath his masks could possibly be anybody.
Regardless of this widespread logic, silence typically ends in a sense of alienation. Few video games embody this as a lot because the works of Bunmichi Ueda. The protagonists of Shadow of the Colossus, Ico, and Toriko the Eagle are taciturn, typically silent, or talking solely in a fantastical language that’s both subtitled or not instantly comprehensible. Moments of speech and motion aside from participant enter are deep and uncommon.
Underneath the logic of silent identification, these protagonists would turn into stand-ins for easy iconographic gamers. However Ueda’s rigorously chosen gaps create an empathetic distance from the sport’s heroes. Greater than 20 years have handed since Shadow of the Colossus was launched, and its distance from gamers has confirmed its depth as an ethical fable.
What makes Shadow of the Colossus a masterpiece?
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This is not to say that Shadow of the Colossus is not within the online game format. The hunt of the primary character Marvel relies on earlier video games. He tries to avoid wasting his family members from loss of life. To take action, you will need to defeat the titular Colossi, gigantic enemies scattered all through the Forbidden Land. Dormin, the being who drives Marvel, is a voice from heaven illuminated by mild. Marvel wields a legendary sword. His connection to the solar guides his adventures. In each superficial sense, he’s the epitome of a hero. He has a noble quest, a sacred instrument, and a monstrous enemy intent on homicide.
Nonetheless, Marvel is an aggressor. In opposition to many colossi, he has to fireplace his bow and arrows to get their consideration as effectively. They solely assault him when he invades their house, and infrequently not till he assaults them. The colossus bleeds pitch black blood. When Wander stabs them, it squirts out of them. They moan, stumble, cry, and scream as he climbs on high of them repeatedly. Every colossus has an animal nobleman, which Wander slays. Every aspect is a part of the rhetoric of Shadow of the Colossus. Collectively, they rework the standard points of heroic fantasy into one thing terrifying.
However Marvel just isn’t a cipher or a stand-in. Video games with silent protagonists typically begin out comparatively regular. Bear in mind Gordon Freeman’s lengthy practice journey to the workplace in Half-Life or Hyperlink’s childhood within the Kokiri Forest in Ocarina of Time? Shadow of the Colossus begins halfway by means of Wanda’s journey throughout the land on horseback. We be taught just a bit about him when he arrives and locations his beloved objects on the altar. The primary is that he has what Dormin calls an “historic sword.” The second is that he’s attempting to free Love from loss of life or some form of curse. Third, his horse Aggro is a loyal and courageous companion. Life exterior of the sport is hinted at. There are vital issues that gamers have not seen or do not learn about but.
Moreover, Marvel’s precise motives are unclear. The connection with issues just isn’t depicted in any respect. As an alternative, we’ll see how he acts with out her. His journey to defeat the Colossus is each arduous and harmful, but he continues with nearly undiminished motivation. The participant can instruct him to face over Factor’s corpse on the altar. The digicam zooms in, exhibiting an intimacy that hardly ever occurs in video games. Wander’s love is deep and maybe egocentric given how a lot he would destroy to be able to restore it, however we now have a tough time instantly recognizing that love as a result of we do not witness it. Shadow of the Colossus constructs this understanding by means of gestures that cumulatively create cascades of which means.
By these gestures, the sport takes on a theatrical high quality. Gamers dwell in surprise, as they could tackle roles as actors. The participant makes a number of decisions, together with how typically to go to Factor earlier than defeating the Colossus, and whether or not his expertise outline him as a dexterous warrior or a careless however strong-willed commoner. Nonetheless, the form is mounted. Marvel made his alternative. Gamers can solely interpret them.
That is very completely different from many different video games the place the main focus is on the morality of the protagonist. For instance, in BioShock and Spec Ops: The Line, the protagonist is used as a surrogate for the participant. BioShock’s plot twists emphasize that the participant has no actual company within the story, turning the protagonist right into a hapless pawn. Spec Ops: The Line blurs the participant’s will to finish the sport and the protagonist Walker’s perception within the significance of his mission. Simply as Walker’s dedication bothers him, it additionally impacts the gamers. On loading screens and monologues, Spec Ops advises gamers to cease taking part in.
Each of those video games contain extra than simply player-blaming, however there’s one thing shallow in regards to the protagonist’s strategy to morality. For instance, the builders themselves are curiously not concerned on this logic. BioShock’s twists have dramatic energy, however little emotional weight. The principle character is nobody. he’s only a instrument. This twist depends on participant identification, which may solely be gained by means of absence. Spec Ops: The Line is best on this regard. Walker is a minimum of a two-dimensional character. But when he is a personality performing of his personal volition, why speak a lot in regards to the participant’s complicity? Ethical swings cannot absolutely interact the participant in any actual sense.
Shadow of the Colossus can be excited by company, however I am extra excited by Marvel’s personal company relatively than the participant’s company. BioShock and Spec Ops are each loud. Antagonists Andrew Ryan and John Conrad clarify that they convey themes to gamers in direct phrases. Shadow of the Colossus is quiet. The world is filled with empty house and empty time. That vacancy results in a still-distanced however empathetic stance. By the method of play, gamers will come to grasp Marvel. The method of its materialization is obscure and legendary, neither easy nor reducible. Shadow of the Colossus does not deal with gamers as hapless pawns. You possibly can’t actually perceive the scenario at hand till the sport’s writers generously provide to assist. Marvel’s evil deeds should not twisted. That reality permits gamers to embrace it and even briefly embody it.
Blame is reasonable. Understanding is difficult received and troublesome. Though Walker has extra voice traces and extra writing, Marvel nonetheless feels extra reasonable as a result of his character is much less hooked up to the participant. As an alternative, there’s a sense of alternate. We sympathize with Marvel and mourn his loss. The connection goes deeper and deeper into our personal morality than easy condemnation. Once we ask if they’re responsible, Shadow of the Colossus is at all times silent.
On the finish of the sport, Wander’s companions, who’ve sworn to cease him, arrive and seal Wander within the Forbidden Land, after which Wander finally ends up going the place the participant cannot comply with him. In the course of the sealing course of, he took on the shape of a kid, and those that efficiently revived him appear to wish to increase him. All of Marvel’s heroism and power has been taken away from him. He’s now a creature who can not maintain a controller.
This ambiguous ending is a part of what provides Shadow of the Colossus its enduring energy. We have been buddies with Marvel for some time. We walked with him. However his destiny is his personal. So are we.


