Josh Sobel, a former know-how artist and rigger for the live-service shooter sport Highguard, posted an extended, eye-opening weblog about his time engaged on the free-to-play FPS, which has struggled since its launch final month on consoles and PC. Sobel additionally spoke concerning the response he acquired after the revelation and the harassment he acquired.
On February 12, Sobel, a former Wildlight Leisure developer who labored on Highguard for 2 and a half years, shared a submit on Twitter containing ideas he had wished to share for “some time.” In a submit titled “Trying again at my first sport cargo,” Sobel revealed that the day main as much as Highguard’s huge reveal on the 2025 Recreation Awards was “some of the thrilling days” of his life. “The longer term appeared brilliant,” the developer added. However shortly after that was revealed in December, it grew to become clear that this was not the case.
“Then the trailer was launched and it was all downhill from there,” Sobel mentioned.
“The hate began rapidly. Along with the pranks within the trailer, I personally got here beneath fireplace for my naivety on Twitter, which almost all of my former colleagues had realized to keep away from throughout earlier sport launches. After setting my Twitter account to personal to guard my sanity, many content material Creators made movies and posts about me and my cowardice, garnered tens of millions of views, and inadvertently pissed off lots of of avid gamers with my replies. They laughed about how proud I used to be, instructed me to take out my McDonald’s app, and mocked me for itemizing my autistic standing in my bio, which they apparently thought was proof that the sport was going to be “woke trash.” All of this was extraordinarily mentally taxing. ”
Sobel acknowledged that there was a number of “constructive criticism” about the best way the sport was marketed, however he did not really feel it was his place to touch upon it, and mentioned there was no approach to know whether or not the launch would have been higher or worse with out the Recreation Awards announcement. However, after the trailer was launched, Sobel said that the sport “grew to become a joke from the beginning” and blamed “false assumptions” about how a lot the trailer spots price the studio. It was later revealed that Wildlight had not paid something. Recreation Awards founder Geoff Keighley favored it sufficient to incorporate it.
“Inside minutes, the choice was made. The sport was retired on arrival, and creators got a month of free rage-bait content material. Each video on social media acquired thumbs right down to hell. Remark sections had been flooded with copy/paste meme phrases like ‘Harmony 2’ and ‘Titanfall 3 died for this.’ Upon launch, it acquired over 14,000 assessment bombs from customers who had performed for lower than an hour. Many didn’t even full the required tutorial. ”
The previous Excessive Guard developer did not blame avid gamers fully for the shooter’s failures, however he did recommend that avid gamers have “lots” of energy over the sport’s successes and failures.
“I am not saying our failures are purely the fault of gamer tradition, or that gaming would have flourished with out the damaging discourse, nevertheless it positively performed a job. All merchandise are on the whim of the buyer, and shoppers will go to extraordinary lengths to denigrate Excessive Guard. And it labored. ” Wildlight lately introduced main layoffs.
“A lot of Wildlight’s former builders can be pressured to assimilate into the precise company trade that many avid gamers accused Wildlight of being part of. Now, each time somebody thinks about throwing away the golden handcuffs and making a brand new multiplayer sport in an indie approach, they will say, ‘However bear in mind, avid gamers by no means even gave Wildlight an opportunity.'” If this sample continues, companies will quickly be the one ones left, not less than within the multiplayer area. Innovation is on life assist. ”
Sobel concluded his submit by wishing the remaining builders properly. studio He wished Highgard the very best of luck and mentioned he believes he nonetheless has an opportunity to succeed. He additionally made it clear that he didn’t imagine the sport deserved it.
“Despite the fact that Highguard was tough to launch, our impartial, self-published, developer-led studio, filled with passionate individuals simply making an attempt to make enjoyable video games, with zero AI and nil company oversight, deserved higher than this,” mentioned Sobel. “We deserved the naked minimal that our destruction wouldn’t be expressed with glee.”


