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AllTopicsToday > Blog > Gaming > Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative
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Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative

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Last updated: October 6, 2025 1:26 pm
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Published: October 6, 2025
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I’ve not performed the whole lot of the Battlefield 6 single-player marketing campaign but, however I performed sufficient to have a stable guess as to what the high-level targets for it had been. It wasn’t till I bought an opportunity to talk to a few of the individuals behind it that my suspicions had been validated.

It’s additionally very straightforward to guess that a few of the similar individuals who get enthusiastic about enjoying the marketing campaign mode in yearly Name of Responsibility releases probably received’t be moved by what Battlefield 6 is providing there, and maybe that’s wonderful.

After enjoying three missions of the Battlefield 6 marketing campaign, I caught up with Emily Grace Buck, narrative design director at DICE, and Fasahat Salim, design director at Criterion. Very similar to the remainder of the sport, the single-player marketing campaign can be the results of work by numerous groups below the Battlefield Studios banner – and DICE and Criterion are actually amongst them.

Our chat primarily centered on the narrative parts of the sport, however I used to be additionally interested by how such a giant crew cut up throughout totally different elements of the world and totally different time zones can come collectively on this vogue to create a serious recreation like Battlefield 6.

This interview has been edited for brevity and readability.

VG247: The narrative of the marketing campaign is fairly topical. I feel it performs on some very actual fears that folks have on this planet proper now about NATO and the state of alliances that we as soon as believed had been ironclad. Did you propose for this?

Emily Grace Buck, narrative design director, DICE: Battlefield has all the time tried to be, as a lot as attainable, an especially grounded navy expertise. After we discuss what Battlefield is, type of in its core DNA; it’s grounded. It’s practical. It’s wanting on the world via the lens of a soldier on the bottom caught in a a lot wider battle, proper?

In order we’re attempting to find out what the story needs to be, we had been very, very influenced by earlier Battlefield video games like Battlefield 3 and Battlefield 4. That took on this planet because it was on the time that these video games had been made. And we have tried to do this right here, too. We have finished an immense quantity of analysis into the older Battlefield video games, topical movies, documentaries, speaking to present and former service members to attempt to perceive find out how to create a battle that’s totally fictional, however feels practical, feels believable, feels grounded, and feels actually fascinating for the participant to be experiencing in our fashionable setting. So, clearly it is set in a world that feels as practical as attainable, however we’re not attempting to repeat something immediately that is happening, while additionally making it really feel prefer it might probably be practical.

VG247: You talked about some inspirations. Are you able to title a few of them?

Emily Grace Buck, narrative design director, DICE: Completely. Like I mentioned, our greatest inspirations: a few of our older titles, however we have been watching – there are such a lot of good, actually grounded navy movies and tv exhibits. Now, a few of the ones that we had talked about beforehand that had been large touchstones for us had been the movie Civil Struggle, the tv present Lioness. We have seemed on the tv present Sluggish Horses rather a lot as effectively. Mainly, something that hits that place of actuality, of wanting on the people who find themselves really caught within the battle, not those who’re driving it. We additionally watched numerous documentaries and photographs from conflicts all over the world. Once more, simply to know what it actually feels prefer to be caught in that type of place.

Picture credit score: EA, Battlefield Studios.

VG247: So are you able to inform me – that is extra of a logistical query – however I’m curious who’s main the marketing campaign improvement. I do know Motive – and please right me if I am flawed, however I really feel like Motive is on the prime after which there’s an effort from the opposite two studios, Criterion and DICE (because the caretakers of the franchise). How does this cut up work? Is there one crew main after which individuals are contributing sure parts?

Fasahat Salim, design director, Criterion: It’s really a far broader factor than every studio takes its personal factor. We’re all type of contributing to just about the entire undertaking, and clearly single-player multiplayer are simply two elements, there’s much more as effectively on this entire bundle. We have got individuals in Criterion, DICE, Motive, Ripple Impact all contributing to all of it indirectly form or kind.

For instance, I have been liable for marketing campaign missions, however I do know I am working with people who find themselves really additionally engaged on multiplayer, meta and all of those different elements. So it is such an enormous undertaking throughout the board. Inevitably, having all 4 studios come collectively and share assets, information and tech is one thing that we needed to do for one thing of this scale.

So having everybody’s experience contributing wherever it is wanted has been tremendous important for us attempting to get this over the road. After all there’s been loads of information, studying and information sharing between studios. Clearly, such as you mentioned, DICE clearly have essentially the most quantity of expertise with it, so how can we type of convey that ethos of what makes Battlefield Battlefield and ensure that all the opposite studios are guaranteeing that that is a part of what they’re fascinated about after they’re making the content material or the stuff that they are engaged on.

However yeah, it has been a shared endeavor. We have got individuals throughout the board, throughout time zones engaged on this factor. We’re all concerned in every little thing just about.

VG247: I used to be stunned by a few of the dialogue in a few of the missions. Very early on within the New York mission, there is a dialog between Lopez and Gecko, the place he’s grousing about individuals being upset there’s navy motion of their yard. Gecko principally responds that freedom generally means disagreeing with the federal government.

I believed that was a really related line. It was extra nuanced than I anticipated in a navy shooter, and I simply wished to know: was this a acutely aware option to have your characters make these related statements? Are we going to see a few of that once more in the remainder of the marketing campaign?

Emily Grace Buck, narrative design director, DICE: So type of like I used to be talking to earlier: Battlefield has all the time tried to be a extremely practical recreation. After we made the selection to set this modern, to ensure that that to really feel actually good and really feel grounded and hit that fantasy for gamers, now we have to convey some issues that really feel actual to our world. Our characters should really feel like they’re related to the world that they reside in, they usually’ve lived via the kind of world that now we have all been in.

After all they’ll have totally different views, and it’s best to see that, and it’s best to hear that from them. That is precisely how actual navy personnel would discuss to 1 one other as they are going right into a mission, they touch upon it, they’re fascinated with realizing how everybody else that they are preventing alongside feels about it, as a result of it’s good to know that you simply belief that individual subsequent to you along with your very life in all of these situations.

So yeah, I feel that for gamers who’re coming in, who’re very up-to-date on the information and have finished wherever close to the quantity of analysis that we have finished on what is going on on with the world in order that we might create a extremely fascinating fictional setting. After all, they’ll see issues that they may resonate with, some issues that they may agree with, some issues that they may disagree with, some issues that may make them suppose, some issues that they’ll ignore fully and can simply fade into the background.

I feel loads of the way you course of this story might be going to be based mostly on the way you come into it, however I hope that our gamers may have enjoyable. Possibly suppose somewhat bit and stroll away going, ‘I really feel like I had the expertise of navy personnel on the bottom in this type of state of affairs’ if one thing like this had been to occur, however I do not suppose it will, nevertheless it would possibly.

VG247: I’m based mostly within the UAE, and just lately there was – as an instance navy motion – on a neighboring nation; two US allies [involved]. Once I bought into the sport, I wasn’t anticipating it to be this prescient. I might think about that the analysis that goes into it perhaps gave you somewhat little bit of an perception into how a possible plan of action would possibly happen.

Emily Grace Buck, narrative design director, DICE: We’re going for grounded. However yeah, most of this story was written a number of years in the past. So in the event that they’re extraordinarily near issues occurring proper now, after all, we’re indirectly referencing that. What we’re attempting to do is present one thing that feels grounded and like a very good story.

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VG247: Are you engaged on a story component for multiplayer/BR? Can we count on a story component to the multiplayer modes as soon as we’re finished with the story of the marketing campaign?

Emily Grace Buck, narrative design director, DICE: Sure, sure, completely you possibly can. So the multiplayer maps and every little thing that we’re releasing for the core product of Battlefield 6 is ready in a single universe, one battle. The multiplayer maps are in a few of the similar common areas because the single-player maps. You may see the opposite aspect of town or one other aspect of the city, different aspect of the mountain, for instance. Most of them happen both concurrently with the single-player marketing campaign moments, or days to weeks afterwards. Basically, what we wish you to really feel right here is that fantasy of being that boots-on-the-ground personnel.

Between the marketing campaign and the multiplayer maps, you possibly can see totally different sides of those fronts, principally. You may really feel a lot of the time – within the marketing campaign – what it is prefer to be a few of the navy personnel who’re there early within the battle, or perhaps even those kicking issues off. After which in multiplayer, it is extra… weeks later, issues have continued to evolve or devolve. What’s it like now?

VG247: Are we going to see any enter from these characters? Are they even gonna present up, am I gonna have the ability to play as Gecko, for instance, in multiplayer?

So Dagger 1-3 is just not at the moment within the multiplayer expertise. Nonetheless, there are characters within the multiplayer expertise who’re featured as NPCs and squad members all through the marketing campaign. So there’s a direct reference to some characters between the 2.

VG247: So, for the narrative content material for multiplayer – clearly a few of that is based mostly on what different video games have finished. CoD: Warzone, for instance, may have a cutscene that can arrange one thing, can we count on extra from Battlefield? To convey that narrative collectively? Can we count on one thing extra to associate with the brand new season launching past simply – this is a two-minute cutscene after which that is it, and we by no means hear from these individuals once more?

Emily Grace Buck, narrative design director, DICE: So once more, we’re not gonna be speaking in regards to the reside season stuff at the moment, however I can let you know in context of what now we have within the multiplayer launch. Once more, these are type of totally different sides of the identical biomes. So very comparable varieties of buildings and understanding.

In case you actually take a look at the environmental storytelling of what is gone on with this battle. Like I discussed, a few of the similar characters that you simply see within the marketing campaign shall be playable in multiplayer as effectively. Even relating to issues like potential customisation objects and such, all of it ties again into that very same narrative. That this group of individuals resides via this battle collectively.

Picture credit score: Battlefield Studios, EA.

VG247: By way of the construction of the marketing campaign, we solely performed three missions, however the Tajikistan one is totally different as a result of it was fully open. You can deal with the aims in any order you need.

The brand new New York mission is the spotlight for me. It just about confirmed the complete spectrum of [gameplay]. There have been open-ish areas, sections the place you possibly can command your squad. There have been tight sections in there, there was a chase. So virtually prefer it’s a very good vertical slice of what the marketing campaign can supply. I feel that mission specifically is gonna be lots of people’s favorite.

Are you able to inform me what the type of cut up is for the marketing campaign? How a lot of it’s gonna be open-ish environments versus very tight, very scripted missions?

Fasahat Salim, design director, Criterion: It is really a very good combine. I feel Tajikistan might be essentially the most open mission. In order that’s why, only for the sake of selection, I feel you bought to play that on the finish. Usually, throughout the entire marketing campaign, there is a good mixture of precisely what you simply described; that conventional Battlefield single-player marketing campaign that you simply count on to actually really feel the massive motion moments, you recognize, excessive spectacle.

The factor that type of is a constant throughline via all the marketing campaign – together with the three missions that that you’ve got performed – is attempting to provide the participant that feeling of courses, and what it means to play in several roles inside a squad. In every of these [missions], you are enjoying as a distinct class, and that is totally intentional.

In [Gibraltar], you are enjoying as an Engineer, subsequently you are supporting the automobile. You’ve got bought your blowtorch. You are attempting to maintain the tank alive. There’s loads of concentrate on what it means to be an engineer class. Then clearly within the New York mission, you might be very a lot entrance and heart Assault, proper?

You’ve got bought shut fight, you are going via the homes, you are taking pictures guys via partitions, they’re taking pictures again at you. All the things is could be very a lot proper on the frontline. So you’ve got bought your shotgun, you are doing loads of injury. There’s grenade launchers, such as you mentioned, there’s an entire spectrum of issues occurring.

After which clearly in [Tajikistan] it’s a a lot larger mission, nevertheless it additionally lends itself to the Recon class, which is what we’re treating because the fantasy for that mission. So that you’re enjoying with the sniper rifle, and once more, you’ve got additionally bought a drone as your gadget, so you’ve got bought an eye fixed within the sky. You should use that to recon forward.

So all of those are attempting to provide the participant that fantasy of the totally different courses, and that is very intentional. As a result of as you recognize, Battlefield is about courses. Even while you play multiplayer, it is about fulfilling that position inside a a lot bigger battle.

For instance, you talked about squad orders. Squad orders is a giant a part of fulfilling that squad-based fantasy. You’re part of this squad. Your squad has particular skillsets that might assist you to resolve the issue at hand, so use them. Relying on who you might be enjoying as, some squad orders will not be obtainable to you. For instance, in [Tajikistan], you are enjoying the Recon. There are no Recon squad orders while you open up the wheel. That is as a result of you’re the Recon.

VG247: Do you suppose some individuals will choose to have that type of solo fantasy as a substitute of the squad fantasy? I would not mistake this marketing campaign for being a part of some other shooter franchise, however I am additionally conscious that Name of Responsibility and different video games are inclined to concentrate on singular people as a substitute of simply having the complete squad. Do you suppose some individuals would’ve wished that from Battlefield 6 and perhaps aren’t followers of [the squad] component from BF4 coming again?

Emily Grace Buck, narrative design director, DICE: I feel that is precisely what we’re going for. However yeah, we had been simply attempting to make the most effective Battlefield marketing campaign we probably might, and Battlefield has all the time, all the time been about being one of many little guys. It isn’t about being within the SAS, it is not about being in Delta Pressure or Seal Group Six.

It is about being an enlisted soldier, attempting to outlive a extremely s**t state of affairs along with your mates, proper? And to get your aims finished and survive and get out. That is Battlefield. It is a cowl shooter. There are moments in our marketing campaign the place you’ve got a smaller squad obtainable. There are moments the place it is all 4 of you.

So I feel there are alternatives for gamers – particularly a few of them who’re actually expert, in the event that they wanna lean into that run-and-gun fantasy – there are moments they will do it, however that is not completely core to our Battlefield DNA the way in which that the squad play is. In order that’s not the primary fantasy that we have tried to offer within the single-player marketing campaign.

Battlefield 6 launches October 10 on PC, PS5, and Xbox Collection X/S.

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